The Sega Genesis Challenge – Zombies Ate My Neighbors

If you like your zombies on the lighthearted side, you’ve come to the right place. This is Zombies Ate My Neighbors.

Developed by LucasArts and published by Konami, this top down run and gun shooter allows you to place as either Zeke or Julie as you blaze your way through each level, grabbing power ups and rescuing your neighbors from zombies and other horror movie inspired monsters. The level ends and an exit doorway appears once all of the neighbors are either saved or killed.

The controls are straightforward and do what you would expect. The A button used for rotating through weapons/items, B button firing the weapon, and the C button using an equipped item. These can be remapped from the options menu. There is no jump or run button, so you are left to your own normal movement speed (which is fairly fast) to avoid monsters and dodge incoming attacks. Item pickups include keys to unlock doors, health packs, and potions. There are multiple weapons including bazookas, soda cans, and fire extinguishers, though I largely stuck with the water gun for ease of play. The purpose of each item pickup is not always immediately evident and a bit of experimentation is certainly in order to determine if an item has a combat or non-combat function.

The graphics are pretty solid and really convey the cheesy horror movie vibe. This is the same feel you get in some other titles such as Plants vs Zombies Garden Warfare. I really enjoyed the music and it works well with each level to reinforce the tone.

Overall this was a fun game to play, though I felt each level starting to get a bit repetitive. Looking into the game’s description I discovered that there are in fact 48 levels to the game. This helps explain the password functionality as 48 levels are a bit much to work through in a single sitting. Regardless, this is a title I will definitely be returning to with a friend to try to the two player action and to see how far I can get.